Recommended Reading: Fake News

I just read and enjoyed this:

Between 2001 and 2003, Judith Miller wrote a number of pieces in the New York Times asserting that Iraq had the capability and the ambition to produce weapons of mass destruction. It was fake news. Looking back, it’s impossible to say with certainty what role Miller’s stories played in the U.S.

Read “Fake News”

Hyper-Reality by Keiichi Matsuda

HYPER-REALITY from Keiichi Matsuda on Vimeo.

Our physical and virtual realities are becoming increasingly intertwined. Technologies such as VR, augmented reality, wearables, and the internet of things are pointing to a world where technology will envelop every aspect of our lives. It will be the glue between every interaction and experience, offering amazing possibilities, while also controlling the way we understand the world. Hyper-Reality attempts to explore this exciting but dangerous trajectory. It was crowdfunded, and shot on location in Medellín, Colombia.

This is another great piece of science fiction prototyping by Keiichi Matsuda, who previously created Domestic Robocop and Augmented City 3D.

Recommended Reading: The Underappreciated Value of Incremental Design

I just read and enjoyed this:

Apple announced iPhone 7 this week, and without missing a beat, the tech press decried it as dull. Tech pundits seem to have this same argument cued up every time Apple launches something that’s not game-changing innovation. I think they’re totally missing the point.

Read “The Underappreciated Value of Incremental Design”

Platform Shifts

Steven Sinofski recently wrote about his experience in switching to an iPad Pro as a replacement for his laptop. This in itself isn’t particularly noteworthy, but before describing his own experience in switching to an iPad as a laptop replacement he spends some time discussing how broad shifts across computing platforms happen and why some people react with enthusiasm to these shifts while others resist them, depending on their needs, preferences and circumstances:

By far, the biggest obstacle to change is most people have jobs to do and with those jobs they have bosses, co-workers, customers and others that have little empathy for work not happening because you’re too busy or unable to do something you committed to, the way someone wanted you to do it.

[C]hange, especially if you personally need to change, requires you to rewire your brain and change the way you do things. That’s very real and very hard and why some get uncomfortable or defensive.

Now it’s worth keeping in mind that Steven Sinofski was president of the Windows division at Microsoft and a highly visible public face for the development of the rather controversial Windows 8. One of the criticisms leveled against Windows 8 was that it focussed too narrowly on tablet usage and in doing so compromised the usability of the typical keyboard-and-mouse desktop model, which is undoubtedly the predominant way of Windows usage to this day. Jakob Nielsen concluded in his usability assessment that “Windows 8 UX [is] weak on tablets, terrible for PCs”.

In that light I find the following observation (a variation of Amara’s Law) quite interesting, because it might just explain some of the reasons behind the Windows 8 design direction, but also why it ultimately backfired and failed:

As difficult as they are, we more often than not over-estimate platform shifts in the short term but under-estimate them in the long term.