Assassin’s Creed: Brotherhood

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AC:B was the first Assassin’s Creed game that I played and it is my favorite installment of the franchise to this day. It was my gateway drug to Assassin’s Creed and I’ve been a raving fan of the franchise ever since.

There’s some disagreement among AC fans whether AC 2 or AC:B is the better game. Both significantly improved on their respective predecessors, but with AC:B succeeding AC 2 I’m inclined to consider it the better of the two games.

Ezio Auditore is a charming protagonist and Rome, one of the most beautiful cities in this world, is magnificently portrayed in this game. Aside from the core story missions there are plenty of side objectives, my favorite among them the destruction of Borgia Towers. Compared to its predecessors and successors, AC:B seems like the first fully realized installment of the franchise, containing all the hallmark features that Assassin’s Creed is famous for such as vast, detailed and lively open worlds, great cinematic combat, challenging parkour puzzles and a wealth of side missions and activities for those who seek to venture off the main story path. It both expands and refines the mechanics and systems of its predecessor, e.g. by fine-tuning the combat mechanics or by introducing optional synchronization objectives to provide an additional level of challenge for experienced players and bolstering replay value.

Compared to its predecessor, the only new game element that I’m not particularly fond of is the titular brotherhood: Ezio can recruit new assassins throughout the city, to be called upon later for help. The way these assassins work in the game seems both unbalanced, sometimes trivializing a mission, and unrealistic, with assassin helpers appearing seemingly out of nowhere.

Given its age, I dare say this 2010 game still compares favorably to many newer open-world games where quality of graphics and game controls are concerned. Highly recommended.

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