Asymmetric design arrives

So what is asymmetric gaming, anyway? Well, it’s hard to describe without sounding technical, but the gist of it is providing players different control schemes and specialized objectives in the same game scenario. This is a departure from traditional console game mechanics. Most current games involve a discrete set of roles and strategies, and these are enabled and governed by a single (symmetrical) set of controllers. By introducing a new kind of controller and screen into this mix, Wii U opens up the possibilities for new roles and perspectives, and therefore new kinds of gameplay – asymmetric in nature

The Cooper Journal: Asymmetric design arrives