Zombie at Tiffany’s: (via)

My Fair Zombie: (via)


Design with Intent Toolkit

The Design with Intent toolkit is a set of design cards, presenting 101 patterns for influencing behaviour through design, created by Dan Lockton.

The intention is that the cards are useful at the idea generation stage of the design process, helping designers, clients and – perhaps most importantly – potential users themselves explore behaviour change concepts from a number of disciplines, and think about how they might relate to the problem at hand. Judging by the impact of earlier iterations, the cards could also be useful in stakeholder workshops, and design / technology / computer science education.

You can download them here. (via)

MacPaint and QuickDraw source code

The Apple Macintosh combined brilliant design in hardware and in software. The drawing program MacPaint, which was released with the computer in January of 1984, was an example of that brilliance both in what it did, and in how it was implemented.

For those who want to see how it worked “under the hood”, we are pleased, with the permission of Apple Inc., to make available the original program source code of MacPaint and the underlying QuickDraw graphics library.

Computer History Museum | MacPaint and QuickDraw source code.

Non Hover

Non Hover – good and practical advice by Trent Walton on how to design touch interfaces without relying on hover states:

Hover states are everywhere. I don’t think I’ve ever written a stylesheet or designed a site without putting a significant amount of thought into how they should behave. As users, we’ve been conditioned to rely on hovers states to trigger changes in link color, reveal action items, and navigate through multiple tiers of a drop-down menu. Sliding our mouse pointers across a page to reveal hidden clickable points of action has become an automatic addition to our web browsing skill-set. As designers, we’ve turned to hover states to accommodate extra content and allow visual aesthetics to trump usability. Like it or not, those days are over and the interactions we design are going to have to stand on their own two feet.