More on Apple Watch

Given my negative initial reaction after the Apple Watch introduction and having had some time to reflect on it, here’s a follow-up:

I’m still no fan of the Apple Watch. It introduces a few interesting new concepts and ideas that I’m genuinely curious and mildly excited about, but there are a few things about the Apple Watch that seem completely off-putting to me.

To begin with Apple Watch doesn’t seem particularly useful, at least if we go by the demos Apple showed during the keynote (Ben Thompson had some good thoughts on this). There are a few legitimately compelling use cases for the Apple Watch, such as its fitness tracking capabilities, haptic wayfinding guidance, Apple Pay, maybe even the Digital Touch messaging. However, watching Kevin Lynch mess around for minutes with a boring watchface before showing off what seemed like a bunch of glorified screensavers wasn’t compelling at all.

Then there’s battery life. While there isn’t any official word regarding its battery life, early comments suggest that we shouldn’t expect much more than one day, in line with common expectations and what other comparable smartwatches offer. Now I find it barely acceptable that I have to charge my iPhone every night, and my iPhone is the single most important and useful electronics device in my life. If my iPhone wasn’t so useful, it would probably spend a lot of time in a drawer with depleted batteries. As I said, I doubt that Apple Watch will be even remotely as useful as an iPhone, so it would probably spend a lot of time in a drawer with depleted batteries.

Lastly, the Apple Watch seems hard to use and I have some serious doubts about its usability. There are a few truly baffling interface design decisions, like this screen:

watch-tiny-icons

There are 50 tiny icons on this screen, without labels, some of them less than 2 millimeters in size. How you’re supposed to comprehend and interact with this screen, I have no idea.

Before demonstrating the watch, Tim Cook emphasized that they didn’t simply scale down the iPhone UI and strap it to a wrist, joking that certain interactions such as pinch-to-zoom wouldn’t work on a watch given its tiny screen size. Maybe you remember the slide:

watch-pinch

Then, a few minutes later, we could observe Kevin Lynch, doing a lot of this:

watch-touch

Touching, tapping and swiping a whole lot on that tiny screen.

Apple’s solution to the touchscreen problem is the Crown, a small dial that you can rotate and push like a button. It’s very reminiscent of the iPod clickwheel. Unfortunately, unlike the iPod where all navigation was accomplished through the clickwheel and a small number of buttons, the Crown on the Apple Watch seems limited to zoom interactions, which seems to me rather unambitious and underutilized. The iPod provided a simple, intuitive interface for navigating thousands of items across deep menu structures. By comparison, the Apple Watch user interface seems obtuse and cumbersome. Sure, it probably looks a lot sleeker and sexier than the iPod’s simple list interface, but I highly doubt it will work better.

Maybe the final product will prove a masterful piece of interaction design, but until its release color me skeptical.

On Death and iPods: A Requiem

We had it all wrong! Information doesn’t want to be free, it wants to be a commodity. It wants to be packaged into apps that differ only in terms of interface and pricing models. It wants to be rented. It wants to reveal nothing too personal, because we broadcast it to Facebook and we should probably turn on a private session so our boss doesn’t see that we listen to Anaconda on repeat and think we’re high at work.

On Death and iPods: A Requiem | WIRED.

Marco Arment about the new Kindle Voyage:

The ideal e-ink Kindle would have hardware page-turn buttons and a touch screen, and the Voyage is the first one to promise that, but instead of buttons, they’ve added “pressure-based page turn sensors with haptic feedback.”

You know what else is a pressure-based sensor with haptic feedback? A button.

Buttons are getting rarer and rarer. I miss them.

Texting in Film

Tony Zhou explores the different ways that texting and the internet are displayed in film in this video:

A Brief Look at Texting and the Internet in Film from Tony Zhou on Vimeo.

Casey Johnston wrote about the topic for Ars Technica back in February, and Michele Tepper wrote about the texting in Sherlock back in 2011.

And then, fittingly, the teaser trailer for Men, Women & Children was just released, in which people rely solely on electronic means of communication:

I’m really looking forward to the movie after the trailer.

What’s the design process at GDS?

We don’t make “high fidelity mock ups” or “high fidelity wireframes”. We’re making a Thing, not pictures of a Thing.

One of the problems with high fidelity wireframes is that they’re very easy to send around to stakeholders who respond with comments like “Move this up a bit”, or “Make that more blue”. The problem with that is they’re commenting on the picture of the Thing rather than the Thing itself.